
- #San francisco rush 2049 sega dreamcas manual
- #San francisco rush 2049 sega dreamcas series
Not a Scratch on It: In 2049, you can make your car go end over end, and, unlike other Rush games, where this trope is averted, if you manage to land on your wheels, the car will be completely undamaged.Multi Platform: As noted, 2049 was released simultaneously on the Nintendo 64 and Dreamcast.In most cases though, landing outside the track resets your position.
Minus World: The "underworld" underneath the track, which can be accessed by glitching through the ground or jumping off the track where the Invisible Wall is absent.
Jump Physics: Let's just say that flying over the top of the stunt levels is far from unusual, and the things you can do with that amount of airtime are absurd, to say the least. Invisible Wall: Sometimes you'll be scraping the side barrier 50 feet up in the air, although it does help you stay on track. In 2049, if you do a death race on Presidio, the computers tend to get themselves killed on higher difficulties. The home versions also have a "Death" option, which makes all crashes final. The harder difficulty levels feature less computer-assisted driving and more realistic (and unforgiving) vehicle physics. Harder Than Hard: The games allow you to set the difficulty before each race by choosing a more "Dangerous" car. Additionally with an N64 Expansion Pak you can to unlock 2 more tracks and an additional circuit in 2049. Expansion Pack: The arcade version of 2049 got two of them: The Tournament Edition which adds some now-defunct tournament functionality, and the Special Edition which adds the two courses from the console versions with some new paths and shortcuts. Every Car Is a Pinto: Your car will instantly explode if flipped upside down, no exceptions. Drive On Water: Except when it just resets you because you're not supposed to be there. Cool Car: Some propelled by rockets, some with wings and all get bonus points for doing wicked midair spins. E.g., the Muscle Car is a Corvette Stingray, the Prototype is a Ford GT-90, the Sportster is a Dodge Viper, and the Panther is a McLaren F1. Benevolent Architecture: Sure, the streets are cordoned off for the race, but someone still overlooked those ramps, subway tunnels, spacious sewer pipes, and hills that are just perfect for shortcuts. #San francisco rush 2049 sega dreamcas series
This game series demonstrates the following tropes:
San Francisco Rush 2049 ( Game Boy Color - 2000). San Francisco Rush 2049 ( Dreamcast and Nintendo 64 - 2000). San Francisco Rush 2049 (Arcade - 1999). Rush 2: Extreme Racing USA (Nintendo 64 - 1998). San Francisco Rush: Extreme Racing ( Play Station - 1998). San Francisco Rush The Rock: Alcatraz Edition (Arcade - 1997). San Francisco Rush: Extreme Racing ( Nintendo 64 - 1997). San Francisco Rush: Extreme Racing (Arcade - 1996). The home console versions also have a stunt mode that really shows off the physics engine, and other extras like Battle Mode. The better shortcuts are more dangerous, requiring the player to determine the risk/reward of each in a fraction of a second. True to the title, the races are held in the streets and environs of San Francisco, where the hilly terrain provides numerous opportunities to perform jumps and stunts.Īlso, most tracks have a large number of shortcuts, some very obvious and some that can be found only after being very familiar with the track. The games focus on Jump Physics and wildly insane stunts instead of realistic gameplay, though it's possible to turn up the realism for more advanced players. San Fransisco Rush is a series of arcade-style racing games, originally developed by Atari Inc. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.įile:Midway-arcade-treasures-3-image1 8839.jpg
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